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- ======================================================================
- V2.7B RELEASE NOTES
- ======================================================================
-
- March 31, 1997
-
- Stars! 2.7b contains fixes for every significant bug that has been
- reported in Stars! 2.7. It also adds a couple of minor features. Due
- to the nature of some of the fixes in this release it is necessary for
- all players in a game to upgrade at the same time.
-
- * Players currently using Stars! version 2.7 or 2.7a need to upgrade
- to verison 2.7b.
- * Players currently using Stars! version 2.6b or 2.6c need to upgrade
- to version 2.6d.
- * Version 2.7b is 100% play compatible with version 2.6d. You cannot
- mix version 2.7b or 2.6d with version 2.7 or 2.6b.
-
- Jeff McBride
-
-
-
- Changes from 2.7a to 2.7b:
-
- Fixed crash when viewing battles in old game files and the tutorial.
-
-
- Changes from 2.7 to 2.7a:
-
- Added a Most Recently Used File list.
- Fleets intercepting other fleets which split up now pick new targets.
- Detonating mine fields are shown in purple.
- Added a [Fonts] section to Stars.ini so that players can override the
- default names of the standard fonts. This is important for
- non-English versions of Windows. This fixes the frequently reported
- overlapping race names in the Score dialog bug. If this section or
- any specific font does not appear in the ini file we'll use the
- default names.
-
- [Fonts]
- Arial=Arial
- ArialBold=Arial Bold
- ArialItalic=Arial Italic
- ArialBoldItalic=Arial Bold Italic
-
- Newly started mine fields may be swept the first year they are laid if
- the sweeping vessel is in the field.
- Fixed bug when using Claim Adjuster Change of Hearts to remote
- terraform other player's planets. The terraforming limits are now
- the extent of of the ship's owner, not the planet's owner.
- Ships given to other players will not create a new hull design if an
- identical design already exists.
- Claim adjusters now properly show terraforming abilities for friends.
- Ships are kept from leaving the universe.
- Fixed bug with huge mineral packets that could magically produce
- colonists upon impact.
- Scrapping your own ships at your own starbases can now give you tech
- if you received the ship from another player with higher tech.
- Scrapped fleets now can give a tech level based upon the tech level of
- the hull scrapped in addition to the parts on the ship.
- Space Demolition mine layers will automatically lay mines as they
- travel, if their next waypoint task is to lay mines.
- Fixed resource production bug on negative worlds with huge populations.
- Fixed a bug which caused ships with distant waypoints to hit minefields
- they weren't in.
- Fixed a bug where SD players would have a detonate checkbox when a ship
- waypoint was selected.
- Fixed message inadvertantly saying fleet destroyed in your detonating
- minefield was yours when it wasn't.
- Fixed problem with Slow Tech combined with Generalized Research.
- Improved growth curve smoothness.
- Fixed bug where exceeding stargate limits could create empty fleets.
- Attacks that damage more than 127 tokens no longer crash.
- Unloading cargo in deep space doesn't give bogus messages any more.
- Fleets merging with mine layers or remote miners don't get a free year
- of work.
- You can now learn tech by invading other player's planets.
- Accelerated BBS Play now better reflects true growth rates.